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{"id":6840390221992,"title":"Air Land \u0026 Sea","handle":"aw03asawg","description":"\u003ch1\u003eAir, Land \u0026amp; Sea\u003c\/h1\u003e\n\u003ch2\u003eArcane Wonders AW03AS2AWG\u003c\/h2\u003e\n\u003ch3\u003e\u003cstrong\u003eAchieve Victory in the Theaters of Combat to Win the War!\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cem\u003eSupreme Commander! The enemy is upon us and it is up to you strategically deploy our available forces into the Air, Land, and Sea. Engage the opposing force and lead our forces to victory!\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eAs Supreme Commander of your country’s military forces, it is your objective to win the war by being victorious in a series of Battles! To win a Battle, you must either control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!\u003c\/p\u003e\n\u003cp\u003eTo control a Theater, the total strength of all Battle cards on your side of the Theater must exceed the total Strength of the Battle cards on the opponent’s side of the Theater.\u003c\/p\u003e\n\u003cp\u003eAt the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.\u003c\/p\u003e\n\u003cp\u003eThe order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.\u003c\/p\u003e\n\u003cp\u003eYou do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, \u0026amp; Sea, a strategic withdraw may lose you the battle to ultimately win the war! 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The enemy is upon us and it is up to you strategically deploy our available forces into the Air, Land, and Sea. Engage the opposing force and lead our forces to victory!\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eAs Supreme Commander of your country’s military forces, it is your objective to win the war by being victorious in a series of Battles! To win a Battle, you must either control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!\u003c\/p\u003e\n\u003cp\u003eTo control a Theater, the total strength of all Battle cards on your side of the Theater must exceed the total Strength of the Battle cards on the opponent’s side of the Theater.\u003c\/p\u003e\n\u003cp\u003eAt the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.\u003c\/p\u003e\n\u003cp\u003eThe order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.\u003c\/p\u003e\n\u003cp\u003eYou do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, \u0026amp; Sea, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eContents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e3 Theater Boards\n\u003cul\u003e\n\u003cli\u003e1 Air\u003c\/li\u003e\n\u003cli\u003e1 Land\u003c\/li\u003e\n\u003cli\u003e1 Sea\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e18 Battle Cards\n\u003cul\u003e\n\u003cli\u003e6 Air\u003c\/li\u003e\n\u003cli\u003e6 Land\u003c\/li\u003e\n\u003cli\u003e6 Sea\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e2 Supreme Commander Cards\n\u003cul\u003e\n\u003cli\u003e1 Red First Player\u003c\/li\u003e\n\u003cli\u003e1 Blue Second Player\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e14 Score Markers\n\u003cul\u003e\n\u003cli\u003e2 Gold Sixes\u003c\/li\u003e\n\u003cli\u003e6 Silver Threes\u003c\/li\u003e\n\u003cli\u003e6 Bronze Ones\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e1 Rulebook\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eAdditional Information:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e2 players\u003c\/li\u003e\n\u003cli\u003e20min playitme\u003c\/li\u003e\n\u003cli\u003eAges 14+\u003c\/li\u003e\n\u003c\/ul\u003e"}
Product Description

Air, Land & Sea

Arcane Wonders AW03AS2AWG

Achieve Victory in the Theaters of Combat to Win the War!

Supreme Commander! The enemy is upon us and it is up to you strategically deploy our available forces into the Air, Land, and Sea. Engage the opposing force and lead our forces to victory!

As Supreme Commander of your country’s military forces, it is your objective to win the war by being victorious in a series of Battles! To win a Battle, you must either control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!

To control a Theater, the total strength of all Battle cards on your side of the Theater must exceed the total Strength of the Battle cards on the opponent’s side of the Theater.

At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.

The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.

You do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, & Sea, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!

Contents:

  • 3 Theater Boards
    • 1 Air
    • 1 Land
    • 1 Sea
  • 18 Battle Cards
    • 6 Air
    • 6 Land
    • 6 Sea
  • 2 Supreme Commander Cards
    • 1 Red First Player
    • 1 Blue Second Player
  • 14 Score Markers
    • 2 Gold Sixes
    • 6 Silver Threes
    • 6 Bronze Ones
  • 1 Rulebook

Additional Information:

  • 2 players
  • 20min playitme
  • Ages 14+
Sku: 853211004691
R 479.95
Maximum quantity available reached.

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