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{"id":6116675125416,"title":"Codenames Duet","handle":"cge00040","description":"\u003ch1\u003eCodenames Duet\u003c\/h1\u003e\n\u003ch2\u003eCzech Games Edition CGE00040\u003c\/h2\u003e\n\u003ch3\u003e\u003cspan\u003eSwap one-word coded clues with your partner, trying to identify specific word cards.\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003eCodenames Duet keeps the basic elements of Codenames‚ give one-word clues to try to get someone to identify your agents among those on the table‚ but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)\u003cbr\u003e\u003cbr\u003eTo set up play, lay out 25-word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the squares coloured green (representing your agents) and three squares coloured black (representing assassins).\u003c\/p\u003e\n\u003cp\u003eThree of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.\u003cbr\u003e\u003cbr\u003eCollectively, you need to reveal all fifteen agents‚ without revealing an assassin‚ before time runs out in order to win the game.\u003c\/p\u003e\n\u003cp\u003eEither player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends.\u003c\/p\u003e\n\u003cp\u003eIf they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.\u003c\/p\u003e\n\u003ch4\u003eAdditional Information:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e2 players\u003c\/li\u003e\n\u003cli\u003e15+ min playtime\u003c\/li\u003e\n\u003cli\u003eAges 10+\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eContents:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e5 green agent cards for cooperative play\u003c\/li\u003e\n\u003cli\u003e100 Duet key cards, double-sided so you and your partner can give each other clues\u003c\/li\u003e\n\u003cli\u003e11 timer tokens to keep the pressure on\u003c\/li\u003e\n\u003cli\u003e1 assassin card \u003c\/li\u003e\n\u003cli\u003e1 pad of mission maps\u003c\/li\u003e\n\u003cli\u003e1 card stand\u003c\/li\u003e\n\u003cli\u003e1 rulebook\u003c\/li\u003e\n\u003cli\u003e200 cards with 400 new words compatible with the original Codenames word game\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eMore From The Codenames Family:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/codenames\" rel=\"noopener\"\u003eCodenames\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/codenames-afrikaans\" rel=\"noopener\"\u003eCodenames Afrikaans\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/codenames-pictures\" rel=\"noopener\"\u003eCodenames Pictures\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/codenamesmarveledition\" rel=\"noopener\"\u003eCodenames Marvel Edition\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/codenames-disney-edition\" rel=\"noopener\"\u003eCodenames Disney Edition\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","published_at":"2023-05-19T16:02:30+02:00","created_at":"2020-12-10T22:10:14+02:00","vendor":"CGE","type":"Board Games \u0026 Card Games","tags":["Brand_CGE","Category_Family Board Games"],"price":52995,"price_min":52995,"price_max":52995,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":37331199361192,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"8594156310400","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Codenames Duet","public_title":null,"options":["Default Title"],"price":52995,"weight":0,"compare_at_price":null,"inventory_management":"shopify","barcode":null,"requires_selling_plan":false,"selling_plan_allocations":[]}],"images":["\/\/jixhobbies.co.za\/cdn\/shop\/products\/f7bc8bb4e655338440540406261f1e84da224426.jpg?v=1701094555"],"featured_image":"\/\/jixhobbies.co.za\/cdn\/shop\/products\/f7bc8bb4e655338440540406261f1e84da224426.jpg?v=1701094555","options":["Title"],"media":[{"alt":null,"id":13041993416872,"position":1,"preview_image":{"aspect_ratio":1.0,"height":800,"width":800,"src":"\/\/jixhobbies.co.za\/cdn\/shop\/products\/f7bc8bb4e655338440540406261f1e84da224426.jpg?v=1701094555"},"aspect_ratio":1.0,"height":800,"media_type":"image","src":"\/\/jixhobbies.co.za\/cdn\/shop\/products\/f7bc8bb4e655338440540406261f1e84da224426.jpg?v=1701094555","width":800}],"requires_selling_plan":false,"selling_plan_groups":[],"content":"\u003ch1\u003eCodenames Duet\u003c\/h1\u003e\n\u003ch2\u003eCzech Games Edition CGE00040\u003c\/h2\u003e\n\u003ch3\u003e\u003cspan\u003eSwap one-word coded clues with your partner, trying to identify specific word cards.\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003eCodenames Duet keeps the basic elements of Codenames‚ give one-word clues to try to get someone to identify your agents among those on the table‚ but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)\u003cbr\u003e\u003cbr\u003eTo set up play, lay out 25-word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the squares coloured green (representing your agents) and three squares coloured black (representing assassins).\u003c\/p\u003e\n\u003cp\u003eThree of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.\u003cbr\u003e\u003cbr\u003eCollectively, you need to reveal all fifteen agents‚ without revealing an assassin‚ before time runs out in order to win the game.\u003c\/p\u003e\n\u003cp\u003eEither player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends.\u003c\/p\u003e\n\u003cp\u003eIf they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.\u003c\/p\u003e\n\u003ch4\u003eAdditional Information:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e2 players\u003c\/li\u003e\n\u003cli\u003e15+ min playtime\u003c\/li\u003e\n\u003cli\u003eAges 10+\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eContents:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e5 green agent cards for cooperative play\u003c\/li\u003e\n\u003cli\u003e100 Duet key cards, double-sided so you and your partner can give each other clues\u003c\/li\u003e\n\u003cli\u003e11 timer tokens to keep the pressure on\u003c\/li\u003e\n\u003cli\u003e1 assassin card \u003c\/li\u003e\n\u003cli\u003e1 pad of mission maps\u003c\/li\u003e\n\u003cli\u003e1 card stand\u003c\/li\u003e\n\u003cli\u003e1 rulebook\u003c\/li\u003e\n\u003cli\u003e200 cards with 400 new words compatible with the original Codenames word game\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eMore From The Codenames Family:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/codenames\" rel=\"noopener\"\u003eCodenames\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/codenames-afrikaans\" rel=\"noopener\"\u003eCodenames Afrikaans\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/codenames-pictures\" rel=\"noopener\"\u003eCodenames Pictures\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/codenamesmarveledition\" rel=\"noopener\"\u003eCodenames Marvel Edition\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/codenames-disney-edition\" rel=\"noopener\"\u003eCodenames Disney Edition\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e"}
Product Description

Codenames Duet

Czech Games Edition CGE00040

Swap one-word coded clues with your partner, trying to identify specific word cards.

Codenames Duet keeps the basic elements of Codenames‚ give one-word clues to try to get someone to identify your agents among those on the table‚ but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25-word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the squares coloured green (representing your agents) and three squares coloured black (representing assassins).

Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

Collectively, you need to reveal all fifteen agents‚ without revealing an assassin‚ before time runs out in order to win the game.

Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends.

If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

Additional Information:

  • 2 players
  • 15+ min playtime
  • Ages 10+

Contents:

  • 5 green agent cards for cooperative play
  • 100 Duet key cards, double-sided so you and your partner can give each other clues
  • 11 timer tokens to keep the pressure on
  • 1 assassin card 
  • 1 pad of mission maps
  • 1 card stand
  • 1 rulebook
  • 200 cards with 400 new words compatible with the original Codenames word game

More From The Codenames Family:

Sku: 8594156310400
Vendor: CGE
R 529.95
Maximum quantity available reached.

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