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{"id":7515651080443,"title":"Dune Imperium","handle":"dune-imperium","description":"\u003ch1\u003eDune Imperium\u003c\/h1\u003e\n\u003ch2\u003eDire Wolf DUNE-IMPERIUM\u003c\/h2\u003e\n\u003ch3\u003eInfluence, intrigue, and combat in the universe of Dune.\u003c\/h3\u003e\n\u003cp\u003eThe award-winning Dune: Imperium blends deck-building and worker placement in a deeply thematic new strategy board game where the fate of the Empire hangs on your decisions.\u003c\/p\u003e\n\u003cp\u003eWill you seek political allies or rely upon military might? Economic strength or subtle intrigues?\u003c\/p\u003e\n\u003cp\u003eA council seat... or a sharpened blade? The cards are dealt. The choice is yours. \u003c\/p\u003e\n\u003cp\u003eAs a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the centre of the conflict is Arrakis – Dune, the desert planet.\u003c\/p\u003e\n\u003cp\u003eYou start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.\u003c\/p\u003e\n\u003cp\u003eUnlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.\u003c\/p\u003e\n\u003cp\u003eDefeat your rivals in combat, shrewdly navigate the political factions, and acquire precious cards. The Spice must flow to lead your House to victory!\u003c\/p\u003e\n\u003ch4\u003eAdditional Information:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e1-4 players\u003c\/li\u003e\n\u003cli\u003e60-120min playtime\u003c\/li\u003e\n\u003cli\u003eAges 14+\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eContents:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e1 Game board\u003c\/li\u003e\n\u003cli\u003e1 Board Space Guide sheet\u003c\/li\u003e\n\u003cli\u003eHouse Hagal rules sheet\u003c\/li\u003e\n\u003cli\u003e1 Rulebook\u003c\/li\u003e\n\u003cli\u003eWooden tokens:\n\u003cul\u003e\n\u003cli\u003e15 water tokens\u003c\/li\u003e\n\u003cli\u003e24 Solari tokens\n\u003cul\u003e\n\u003cli\u003e4 large (worth 5)\u003c\/li\u003e\n\u003cli\u003e20 small (worth 1)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e23 Spice tokens\n\u003cul\u003e\n\u003cli\u003e3 large (worth 5)\u003c\/li\u003e\n\u003cli\u003e20 small (worth 1)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e1 Mentat meeple\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e4 Alliance tokens\u003c\/li\u003e\n\u003cli\u003e4 Baron Harkonnen tokens\u003c\/li\u003e\n\u003cli\u003e1 First Player marker\u003c\/li\u003e\n\u003cli\u003e8 Leaders (with Turn Sequence guide on their backs)\u003c\/li\u003e\n\u003cli\u003eCards:\n\u003cul\u003e\n\u003cli\u003e18 Conflict cards\n\u003cul\u003e\n\u003cli\u003e4 Conflict I\u003c\/li\u003e\n\u003cli\u003e10 Conflict II\u003c\/li\u003e\n\u003cli\u003e4 Conflict III\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e67 Imperium Deck cards\u003c\/li\u003e\n\u003cli\u003e24 Reserve cards\n\u003cul\u003e\n\u003cli\u003e8 Arrakis Liaison\u003c\/li\u003e\n\u003cli\u003e10 The Spice Must Flow\u003c\/li\u003e\n\u003cli\u003e6 Foldspace\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e40 Intrigue cards\u003c\/li\u003e\n\u003cli\u003e31 House Hagal cards\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003ePlayer components (x4)\n\u003cul\u003e\n\u003cli\u003e10-card starting deck\u003c\/li\u003e\n\u003cli\u003e16 wooden cubes\u003c\/li\u003e\n\u003cli\u003e2 wooden discs\n\u003cul\u003e\n\u003cli\u003e1 Score disc\u003c\/li\u003e\n\u003cli\u003e1 Councilor disc\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e3 Agents (wooden meeples)\u003c\/li\u003e\n\u003cli\u003e3 Control markers\u003c\/li\u003e\n\u003cli\u003e1 Combat Marker\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eExpansions \u0026amp; Accessories:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/dune-imperium-rise-of-ix\" target=\"_blank\" rel=\"noopener\"\u003eDune Imperium: Rise of Ix Expansion\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eMore in the Dune Imperium Family:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/dune-imperium-uprising\" target=\"_blank\" rel=\"noopener\"\u003eDune Imperium: Uprising\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","published_at":"2024-10-17T13:42:20+02:00","created_at":"2021-12-20T12:26:07+02:00","vendor":"Dire Wolf","type":"Board Games \u0026 Card Games","tags":["Brand_Dire Wolf","Category_Card Games","Category_Strategy Games"],"price":139995,"price_min":139995,"price_max":139995,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":42402062369019,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"810058800008","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Dune Imperium","public_title":null,"options":["Default Title"],"price":139995,"weight":0,"compare_at_price":null,"inventory_management":"shopify","barcode":null,"requires_selling_plan":false,"selling_plan_allocations":[]}],"images":["\/\/jixhobbies.co.za\/cdn\/shop\/products\/dune-imperium-box-1634675346852.jpg?v=1639995967"],"featured_image":"\/\/jixhobbies.co.za\/cdn\/shop\/products\/dune-imperium-box-1634675346852.jpg?v=1639995967","options":["Title"],"media":[{"alt":null,"id":28926616764667,"position":1,"preview_image":{"aspect_ratio":1.122,"height":852,"width":956,"src":"\/\/jixhobbies.co.za\/cdn\/shop\/products\/dune-imperium-box-1634675346852.jpg?v=1639995967"},"aspect_ratio":1.122,"height":852,"media_type":"image","src":"\/\/jixhobbies.co.za\/cdn\/shop\/products\/dune-imperium-box-1634675346852.jpg?v=1639995967","width":956}],"requires_selling_plan":false,"selling_plan_groups":[],"content":"\u003ch1\u003eDune Imperium\u003c\/h1\u003e\n\u003ch2\u003eDire Wolf DUNE-IMPERIUM\u003c\/h2\u003e\n\u003ch3\u003eInfluence, intrigue, and combat in the universe of Dune.\u003c\/h3\u003e\n\u003cp\u003eThe award-winning Dune: Imperium blends deck-building and worker placement in a deeply thematic new strategy board game where the fate of the Empire hangs on your decisions.\u003c\/p\u003e\n\u003cp\u003eWill you seek political allies or rely upon military might? Economic strength or subtle intrigues?\u003c\/p\u003e\n\u003cp\u003eA council seat... or a sharpened blade? The cards are dealt. The choice is yours. \u003c\/p\u003e\n\u003cp\u003eAs a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the centre of the conflict is Arrakis – Dune, the desert planet.\u003c\/p\u003e\n\u003cp\u003eYou start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.\u003c\/p\u003e\n\u003cp\u003eUnlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.\u003c\/p\u003e\n\u003cp\u003eDefeat your rivals in combat, shrewdly navigate the political factions, and acquire precious cards. The Spice must flow to lead your House to victory!\u003c\/p\u003e\n\u003ch4\u003eAdditional Information:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e1-4 players\u003c\/li\u003e\n\u003cli\u003e60-120min playtime\u003c\/li\u003e\n\u003cli\u003eAges 14+\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eContents:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e1 Game board\u003c\/li\u003e\n\u003cli\u003e1 Board Space Guide sheet\u003c\/li\u003e\n\u003cli\u003eHouse Hagal rules sheet\u003c\/li\u003e\n\u003cli\u003e1 Rulebook\u003c\/li\u003e\n\u003cli\u003eWooden tokens:\n\u003cul\u003e\n\u003cli\u003e15 water tokens\u003c\/li\u003e\n\u003cli\u003e24 Solari tokens\n\u003cul\u003e\n\u003cli\u003e4 large (worth 5)\u003c\/li\u003e\n\u003cli\u003e20 small (worth 1)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e23 Spice tokens\n\u003cul\u003e\n\u003cli\u003e3 large (worth 5)\u003c\/li\u003e\n\u003cli\u003e20 small (worth 1)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e1 Mentat meeple\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e4 Alliance tokens\u003c\/li\u003e\n\u003cli\u003e4 Baron Harkonnen tokens\u003c\/li\u003e\n\u003cli\u003e1 First Player marker\u003c\/li\u003e\n\u003cli\u003e8 Leaders (with Turn Sequence guide on their backs)\u003c\/li\u003e\n\u003cli\u003eCards:\n\u003cul\u003e\n\u003cli\u003e18 Conflict cards\n\u003cul\u003e\n\u003cli\u003e4 Conflict I\u003c\/li\u003e\n\u003cli\u003e10 Conflict II\u003c\/li\u003e\n\u003cli\u003e4 Conflict III\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e67 Imperium Deck cards\u003c\/li\u003e\n\u003cli\u003e24 Reserve cards\n\u003cul\u003e\n\u003cli\u003e8 Arrakis Liaison\u003c\/li\u003e\n\u003cli\u003e10 The Spice Must Flow\u003c\/li\u003e\n\u003cli\u003e6 Foldspace\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e40 Intrigue cards\u003c\/li\u003e\n\u003cli\u003e31 House Hagal cards\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003ePlayer components (x4)\n\u003cul\u003e\n\u003cli\u003e10-card starting deck\u003c\/li\u003e\n\u003cli\u003e16 wooden cubes\u003c\/li\u003e\n\u003cli\u003e2 wooden discs\n\u003cul\u003e\n\u003cli\u003e1 Score disc\u003c\/li\u003e\n\u003cli\u003e1 Councilor disc\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e3 Agents (wooden meeples)\u003c\/li\u003e\n\u003cli\u003e3 Control markers\u003c\/li\u003e\n\u003cli\u003e1 Combat Marker\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eExpansions \u0026amp; Accessories:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/dune-imperium-rise-of-ix\" target=\"_blank\" rel=\"noopener\"\u003eDune Imperium: Rise of Ix Expansion\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eMore in the Dune Imperium Family:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https:\/\/jixhobbies.co.za\/products\/dune-imperium-uprising\" target=\"_blank\" rel=\"noopener\"\u003eDune Imperium: Uprising\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e"}
Product Description

Dune Imperium

Dire Wolf DUNE-IMPERIUM

Influence, intrigue, and combat in the universe of Dune.

The award-winning Dune: Imperium blends deck-building and worker placement in a deeply thematic new strategy board game where the fate of the Empire hangs on your decisions.

Will you seek political allies or rely upon military might? Economic strength or subtle intrigues?

A council seat... or a sharpened blade? The cards are dealt. The choice is yours. 

As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the centre of the conflict is Arrakis – Dune, the desert planet.

You start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.

Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.

Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious cards. The Spice must flow to lead your House to victory!

Additional Information:

  • 1-4 players
  • 60-120min playtime
  • Ages 14+

Contents:

  • 1 Game board
  • 1 Board Space Guide sheet
  • House Hagal rules sheet
  • 1 Rulebook
  • Wooden tokens:
    • 15 water tokens
    • 24 Solari tokens
      • 4 large (worth 5)
      • 20 small (worth 1)
    • 23 Spice tokens
      • 3 large (worth 5)
      • 20 small (worth 1)
    • 1 Mentat meeple
  • 4 Alliance tokens
  • 4 Baron Harkonnen tokens
  • 1 First Player marker
  • 8 Leaders (with Turn Sequence guide on their backs)
  • Cards:
    • 18 Conflict cards
      • 4 Conflict I
      • 10 Conflict II
      • 4 Conflict III
    • 67 Imperium Deck cards
    • 24 Reserve cards
      • 8 Arrakis Liaison
      • 10 The Spice Must Flow
      • 6 Foldspace
    • 40 Intrigue cards
    • 31 House Hagal cards
  • Player components (x4)
    • 10-card starting deck
    • 16 wooden cubes
    • 2 wooden discs
      • 1 Score disc
      • 1 Councilor disc
    • 3 Agents (wooden meeples)
    • 3 Control markers
    • 1 Combat Marker

Expansions & Accessories:

More in the Dune Imperium Family:

Sku: 810058800008
Vendor: Dire Wolf
R 1,399.95
Maximum quantity available reached.

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